Sunday, July 31, 2011

Locket texture


I've started to texture the locket. Have just got some old photos off mum!

 I'm also practicing lighting and rendering as I go. Am using three area quadratic lights. Am at the very early stages of learning lighting... but will hopefully improve by the time it comes to rendering the whole image.

Comment: My sister just pointed out it needs some glass. Will add this.

Current texture map:


Friday, July 29, 2011

Locket

So I've nearly finished the modeling for most the main items. The last being a typewriter which I'm currently in the progress of making. Definitely a challenge as there are so many parts to it; it's like seeing the inside of a machine!

Anyway this locket is going add to part of the story of the scene. I havn't decided what old photographs to have in it. If anyone has any old photos I'm open to suggestions :)




Reference:


Tuesday, July 26, 2011

Writing desk

I created one desk and it just didn't feel right. It was just very uninteresting and ordinary... it didn't really depict the time. So I scrapped it and started searching for desks that really fitted in with the image I have in mind. I think what I've learnt from this is to value each item.. even if it's just a desk, if it's boring then it really won't do much for your image! This is what I came up with...

I'm going to try normal mapping on some of the details.. I've not done hard surface normal mapping so we'll see what happens.




Reference:

Monday, July 18, 2011

1920s Clock texture

Ok so I've done a base for the texture. I plan to wear it down and tweak it some more. But here is what I have so far. It's looking like this will be the first fully finished 3D piece I show on my blog :)


A quick update on the clock texture, I'm trying to make it more unique and interesting and also neaten some bits up. I'm still experimenting with this :)



Thursday, July 14, 2011

1920s Telephone


This is my first time using sub-divisional modeling, this is quite high poly for me! I'm actually just starting a project. I'm recreating a room from the 1920s because I love all the old type-writers and telephones and the whole style of the time. I'm also going to create a bit of story around the scene. For now here is my first model. I'm quite enjoying making this!

Technical stuff: Sub-divisional modeling works well for hard surfaces if you make sure there are additional edge loops around your corners.


Wireframe:



Reference:





Tuesday, July 5, 2011

New home!

I have just moved to a new flat so have been quite unproductive as I've been busy working and building flat pack furniture. I'm happy to say the furniture is all built now and I've just set up the internet! I've not really done many texture practices lately as I've had no reference images.

However here are some quick models I've been making, just to practice hard surfacing modeling and assure I'm making everything in quads.





I've also tried to make a general light setup for my renders... I've got far too much black in the background but I'll have to figure that out some other time! Light is definitely something I need to practice. 

I'm actually planning on starting a full project soon. Although I want to first create a few objects with textures. I was thinking I might make a bathroom... will keep this updated :)